With no choice but to agree, they head home where, after explaining their plight, Elder Kettle hands them a potion that gives them “remarkable magical abilities” to punish the debtors with.Ĭuphead is sensational. Snuff out the runaway debtors on his list before midnight tomorrow, and he will pardon the two mugs. Left pleading for their souls, the Devil offers the brothers another deal. Lose, and he will take their souls.īlinded by the promise of such riches, Cuphead throws the dice once more and, to no one’s surprise, rolls snake eyes. Win one more roll, and the brothers will win all the loot in his casino.
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With a devious and toothy grin, the Devil walks over to suggest that they raise the stakes. Despite Elder Kettle’s stern warnings, they end up in the Devil’s Casino where, after scoring a winning streak at the Craps table, the two brothers soon attract unwanted attention. After countless deaths (oh, turns out they are counted in-game and you can see just how awful you are, thanks for that), I still want to go back and play more – it’s just that captivating.Cuphead and Mugman are in trouble. I wouldn’t recommend fighting the bosses in “simple” mode as the accomplishment is definitely less. When you lose, it’s because you made a mistake, and were perhaps not quite quick enough to avoid that incoming projectile or take advantage of your super attack when you had the opportunity. Regardless, this is the perfect example of the “just one more go” mentality that these hard video games aim to inspire. With an extra person to keep track of, keeping an eye on whether they need reviving and seemingly double the projectiles to avoid, the screen fills with obstacles quickly and the similarities between Cuphead and Mugman often had us confused and tracking the wrong character, which always led to a swift defeat. It does however make the game even harder than it already is (and trust me, it’s already bloody challenging). Playing Cuphead couch co-op style might seem like a good idea to double your chances of survival, and I’m not going to deny that playing with a mate by your side definitely provides a whole heap of laughs. Sometimes it’s tricky to know your progress within each fight but I attribute that to part of the challenge of always keeping on your toes. The world map is less impressive but still has heaps of personality, with the ability to get better weapons and other upgrades to assist you but you’ll never feel overpowered even with these earned advantages. They’ve managed to pack so much character and so much detail into every hand-drawn battle that it’s almost a shame that you’re so focused on staying alive, as you don’t get to stop and take it all in. The grainy film-like quality of the loading screens, the way the slightly out-of-focus colours and styling completely reflects the era and the very detailed, evil expressions on the faces of your foes had me grinning with delight. The absolute elation when you do actually achieve victory is a large mix of relief and achievement combined with the sharp visuals and perfect soundtrack, it’s a package that never upset me, even when I was getting my arse handed to me over and over again. Death means replaying the entire stage, so it will definitely take you a few attempts usually before you really know what attacks to avoid and where you should focus your energy, as they all follow patterns and get progressively harder as the fight goes on. It’s frustrating to a point, but it also consistently teaches you tactics which are essential for your survival.
#CUPHEAD REVIEW FULL#
It’s the kind of gameplay that is old school in nature there are no warnings when the vines of a flower shoot quickly upward from the bottom of a stage, no indicators when a giant boxing frog decides to shoot projectiles for the first time and no mercy when a rollercoaster of death comes at you at full speed.
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Battles are never simple, with each boss featuring multiple stages that must be progressed through, and you’ll need to learn the best path each time. With only three lives for the entirety of each sequence, any projectile that hits you or accidentally connecting with any of the enemies on screen is quite the setback.